This course is designed for individuals in both Primary and Secondary sectors who are familiar with Scratch (or another block-based language) and want to learn how to use it to create basic computer games, including how to lead learners to create their own games.

The focus will be on learning how to use a visual block-based programming language to create computer games, and strategies for using this with learners to develop their experience of Computing Science concepts in an engaging, creative way.

This fun and lively course will give you an opportunity to explore with colleagues the challenges of introducing and expanding the computing science experiences for learners in your school.

By the end of this course, you will:

  • try out a variety of approaches for teaching Computing Science concepts such as algorithms, selection and repetition, with a focus on programming computer games
  • gain a better understanding of the Scratch programming language
  • learn strategies for introducing games development with learners and getting help and support with the programming language
  • consider ways of leading, motivating and developing the staff in your school so that the Computing Science outcomes are covered throughout your school,
  • understand the difference between ICT and Digital Literacy outcomes (which focus on using computers) and Computing Science outcomes (which focus on logic, problem solving and computational thinking)
  • learn about strategies and take away materials that will be of practical value to you as a teacher/principal teacher/faculty leader.

Throughout the session, there will be opportunities to network with fellow participants, and for discussion including sharing practice, challenges and opportunities for change in schools.

Who this course is for?

Teachers, Principal Teachers and School Leadership Teams.  Suitable for Educators of Second and Third Level learners.  Particularly suitable for Secondary teachers without a specialism in Computing Science who are teaching Computing or Digital Literacy in BGE.

Key words/concepts:

Computing Science, computational thinking, programming, coding, games design, learning, teaching, assessment, attainment and achievement, creativity, collaboration, curriculum development, professional learning, STEM, STEAM, problem solving, challenges, improvement.