Introduction
Top Trumps is a well known game and activity for young people. Cards are available for popular films, computer games and books as well as educational purposes. Each card tends to include a name and character information.
This activity helps learners to become familiar with the idea of data and how it can be categorised.
This activity can be one with a family group or a several groups in a classroom.
Materials
- pen and paper
- coloured pens/pencils/crayons
- Any Top Trumps cards (optional, these can help learners understand the task)
- Blank Top Trumps Cards (optional, these can help learners visualise their game)
Activity
- Work in a small group to plan your Top Trumps Game by thinking through:
- theme
- card names
- categories, specifying the minimum and maximum value for each as you plan your game. e.g. strength, popularity, size, IQ. Categories can be anything you can assign a value to.
- the value of each category for each card. Remember the game needs to be balanced (no all-powerful cards)
- card design (layout, colour)
- Create all of your cards
- Play your game!
- What do you think? Would you change something about your game after you played it?
What are we learning?
- This activity helps you start to think about data. Each piece of information on your card is a piece of data.
- Each time you group your cards into one of their categories you are organising your data
- Can you find different ways to group your cards? Can you invent new categories?
© Data Education in Schools, University of Edinburgh, 2024. This resource is licensed CC BY-NC 4.0, unless otherwise indicated.